First steps from stagnation: Breaking out of ruts


For the longest time, I have been stuck in a rut when it comes to improving my play in Starcraft II. I would queue up, plan my course of action, do my builds, and execute them to the greatest of my abilities and would either win or lose depending on who is the better player.

To be honest, it’s how I always played the game. Up until a certain point in Starcraft II, mechanics is king and if you keep your money low, your income high, and your units produced, you can easily move up the ranks. Which is what I did… Continue reading



Hello everyone!

I’m sorry if I haven’t been posting recently. I’m about to begin sample collection for my Master’s thesis and my time has been dedicated to that. Nevertheless, I’ll get back on it once I’m done.

I’ve also been playing a lot of Legacy of the Void. The meta isn’t really stable right now so it’s fun to experiment every once in a while (like 4 Overlord Speedling drop on Ulrenar. Seriously, try it). I’m back in Diamond, hopefully pushing for Masters soon.

That’s it! I just wanted to make a quick update to let you all know that I’m still here. Cheers everyone.


Legacy of the Beta

Legacy of the Beta

With the beta starting to wrap up, I feel like it’s appropriate to say a few words in parting about the Legacy of the Void beta test. I’m not going to pretend that my thoughts matter. I’m just Diamond league. I played just a few above 500 games in the beta. Not good, not bad, just average. This is an epilogue on the beta from an average player’s point of view. Word of warning, this is going to be a long wall of text! What a long, strange trip it has been!

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As moves are played in real-time as opposed to the turn-based in strategy games of old, RTS games require a bit more out of the player in terms of mechanical skill. Decisions are done under pressure, micromanaging units are done in the heat of the battle, and focus is shifted between multiple fronts.

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