Worker Harassment

worker harassment

Believe it or not, the workers are often the most important unit in RTS games. The lowly worker who toils overtime without pay to gather the resources you need are also the ones you should be protecting the most. Continue reading

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Counterattacking

The technical definition of a counterattack or a counteroffensive is an offensive performed to retake an advantage lost by an enemy operation. A good example of a counterattack in a war would be the Mortain Counteroffensive during the Battle of Normandy. As RTS games usually only represent a single battle instead of multiple offensives, counteroffensives are technically impossible (unless you go and ask for a rematch :D). Counterattacks in RTS games take on a different form.

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Weponizing Attention

attention

It’s no secret that multiplayer matches in real-time strategy games require a significant amount of skill in terms of multitasking. Each player tries his best to manage a stable economy and production, defend incoming damage from attacks from his opponents, and manage his attacks all at the same time in order to succeed.

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Multitasking

Multitasking

As moves are played in real-time as opposed to the turn-based in strategy games of old, RTS games require a bit more out of the player in terms of mechanical skill. Decisions are done under pressure, micromanaging units are done in the heat of the battle, and focus is shifted between multiple fronts.

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Attrition

attrition

Attrition is defined as the gradual reduction of strength through repeated or sustained attack or pressure. Battles of attrition include both sides trying to wear out the enemy until they cannot support their troops much longer and are forced to surrender or be wiped out. Perhaps most famously defined during World War I, battles of attrition has become synonymous with trench warfare.

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