Zerg Thoughts on the Upcoming Balance Changes

Balance changes post

The proposed balance and design changes took everyone by surprise when they were revealed by David Kim. The sheer amount of proposed changes for a mere balance patch is unprecedented in SC2 history. We’re talking expansion-level changes here.

Note: I might get technical from here on out, so sorry about that!

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OPINION: The Brood War HD rumor and why I’m worried for SC2

opinionThere’s a not-so-confirmed rumor going around that Blizzard will be announcing a Brood War HD remaster during Blizzcon. This rumor has been starting up hype-trains left and right including mine. I never played BW and I would really want to check out the single player. With that said, it’s leaving me a little bit worried particularly towards the future of Starcraft II.

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Blog Update

Hello everyone!

You may have noticed that I haven’t been posting a lot. That’s because I haven’t been playing a lot of other RTS games except for SC2. I always try to keep my RTS posts as general as possible so that they can be applied to the various RTS games of our own choosing but it’s also damn hard to write about RTS when I only play one!

SC2 has been taking a little bit too much of my play time because I have been enjoying seeing myself improve little by little. Focusing on these small improvements got rid of whatever ladder anxiety I had left so now I can churn out 10 to 15 games a day, up from my usual 5-ish. That also means the grind is real nowadays.

On off days, or days where I don’t feel like playing Starcraft, I have been playing Europa Universalis IV. It’s a grand-strategy game set in the 15th century up until the year Napoleon died, 1821. It’s a game of diplomacy, politics, economy, and of course warfare.

It’s quite funny how I ended up playing EUIV. I was originally looking for a WW2 wargame/strategy game and stumbled upon Hearts of Iron 3 by Paradox Games. It’s a behemoth of a strategy game, but it’s also a little bit out of my league as the aged and unintuitive UI and lack of a proper tutorial meant that I am looking at hundreds of ours of study just to play it.

While I didn’t originally intend to shy away from the challenge, I also found out that Hearts of Iron IV is coming out soon (D-Day, 2016 to be exact). It shares the same amount of depth as HoI3 if not more but most of the mechanics of HoI3 wasn’t going to be carried over to HoI4.

I also found out about other beginner-friendly grand-strategy games from Paradox, namely Crusader Kings II and Europa Universalis IV. From what I could gather, CK2 is more about a lineage of kings and EUIV is more about nation building which somewhat interests me. I figured HoI4 is months away and I really wanted a grand-strategy game, so what the heck. And now here we are, 200 hours in for EUIV but still barely scratching the surface.

All these got me thinking. Since EUIV and eventually HoI IV are strategy games in of themselves, writing about them seems like a natural fit for the blog. I’ll probably end up writing about them down the line.

I’m also waiting for the separate MMR per race for SC2. I’d love to do quick start guides to Terran and Protoss similar to the Zerg one I have now. I could try them out now but I don’t like to preach what I can’t practice. 🙂

That’s the latest for now! Thanks for tuning in!


First steps from stagnation: Breaking out of ruts


For the longest time, I have been stuck in a rut when it comes to improving my play in Starcraft II. I would queue up, plan my course of action, do my builds, and execute them to the greatest of my abilities and would either win or lose depending on who is the better player.

To be honest, it’s how I always played the game. Up until a certain point in Starcraft II, mechanics is king and if you keep your money low, your income high, and your units produced, you can easily move up the ranks. Which is what I did… Continue reading


Hello everyone!

I’m sorry if I haven’t been posting recently. I’m about to begin sample collection for my Master’s thesis and my time has been dedicated to that. Nevertheless, I’ll get back on it once I’m done.

I’ve also been playing a lot of Legacy of the Void. The meta isn’t really stable right now so it’s fun to experiment every once in a while (like 4 Overlord Speedling drop on Ulrenar. Seriously, try it). I’m back in Diamond, hopefully pushing for Masters soon.

That’s it! I just wanted to make a quick update to let you all know that I’m still here. Cheers everyone.


Legacy of the Beta

Legacy of the Beta

With the beta starting to wrap up, I feel like it’s appropriate to say a few words in parting about the Legacy of the Void beta test. I’m not going to pretend that my thoughts matter. I’m just Diamond league. I played just a few above 500 games in the beta. Not good, not bad, just average. This is an epilogue on the beta from an average player’s point of view. Word of warning, this is going to be a long wall of text! What a long, strange trip it has been!

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The Battle of the Bulge

battle of the bulge

I love the fact that real life military tactics apply to real-time strategy (RTS) games. By knowing and analyzing the tactical and strategic decisions made by generals and commanders, it allows us to appreciate historical battles more. We can also apply some of the tactics and strategies in our own games and see first hand the effects and consequences of each of their decisions.

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