Cheese in Starcraft 2 doesn’t refer to the dairy product. It refers to cheesy builds designed to be easy to execute yet hard to defend against. They are builds that are used to net easy wins. Cheese builds are gambles and if they get defended, you are generally in serious trouble. An example of cheese is the infamous Protoss Cannon Rush.
When I don’t feel like playing some Starcraft 2, my go to game recently has been Company of Heroes 2. It’s a much slower RTS than Starcraft so it doesn’t have the same “on the edge” feeling when playing it. It also helps that I am a huge fan of World War II history and seeing a Sherman and a Panzer IV duke it out in a game gets me giddy.
It’s here and it’s everything I hoped it would be! The release is set on November 10th, on the same day as Fallout 4. Chris Sigaty of Blizzard mentioned a completely new user experience which could only mean a UI overhaul. We’ll probably see more on that come Blizzcon or even as early as Twitchcon.
The process of learning a build order as a beginner has been pretty divisive among the members of the Starcraft community. Some players will argue that there is no need to follow a build order when starting out and that keeping your income high and your banked resources low is a much more important skill to have.
I’m going to break the mold a little here and talk about something completely unrelated to tactics. I want to talk about “ladder anxiety”. For those who don’t know, ladder anxiety is basically the fear or anxiety in playing a quick match, despite wholeheartedly wanting to play. In a nutshell, people with ladder anxiety are scared to play.