The Beginner’s Guide to Starcraft 2 Part V: Unit types and Counters


Each unit in Starcraft 2 has attributes that affects its targeting and combat efficiency. These attributes determine whether a unit can effectively counter another unit.

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Starcraft II: First impressions on the macro-mechanics changes

Legacy of the Void’s most recent patch implemented the much debated changes to macro-mechanics. Going into it, I was extremely moderate. As a Zerg, I love the mechanical challenge of larva injects. At the same time, I can see why they’ve decided to change it up.

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Attrition is defined as the gradual reduction of strength through repeated or sustained attack or pressure. Battles of attrition include both sides trying to wear out the enemy until they cannot support their troops much longer and are forced to surrender or be wiped out. Perhaps most famously defined during World War I, battles of attrition has become synonymous with trench warfare.

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The Beginner’s Guide to Starcraft 2 Part IV: The Economy


No, I’m not talking about the stock exchange. And don’t worry, the basics of Starcraft economy is really simple. The objective of a game of Starcraft 2 is to destroy all your opponent’s buildings. In order to do this, you need an army and in order to produce an army, you need to pay for each individual unit, production building and upgrade that you’re going to need.

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The Battle of the Bulge

battle of the bulge

I love the fact that real life military tactics apply to real-time strategy (RTS) games. By knowing and analyzing the tactical and strategic decisions made by generals and commanders, it allows us to appreciate historical battles more. We can also apply some of the tactics and strategies in our own games and see first hand the effects and consequences of each of their decisions.

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Macro-mechanics changes

Russland, Verschlüsselungsgerät Enigma

Legacy of the Void, Starcraft 2’s final expansion, is shaping up pretty well. The multiplayer beta has been a lot of fun as it comes with massive changes to the economy and unit interactions. It’s a breath of fresh air for the game. I’ve recently hit Diamond on the beta servers again, trying to see if I can make Masters.

Lately, Blizzard together with the community has been focused on Protoss revamps particularly concerning Warpgates and warp mechanics.

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